Tuesday, August 22, 2017


Hi all,
thank you for your feedback and suggestions!
I really appreciate you participating :)

So I finished the Dencara Tauros, by adding camouflage netting and all the other little details.
I am quite pleased with the result.
And it fits into the passenger bay.
hehe :)

Well, this ain't old-fashioned programming, this is rivet making.
While recovering from rivet making I started to figure out the actual scene.
Here you can see where I envision the light to spill....
Hmm, maybe a round base?
While tinkering with these ideas (and it was at night, so I couldn't use the saw) I continued with details.
Like creating the lights and sights for the turret.
The next day I cut half of the wooden plate rectangular and the other half to a circle - so I still have the option to select either.
Then I positioned the troopers
After the initial positioning I decided I need an officer leading - this is an interesting mix of Eisenkern Valkir and Imperial Scion parts - and honestly, I love how the guy turned out!
I also added a flame trooper - for the sheer effect of a flame thrower at night :D
And another heavy Eisenkern with a "big gun".
So, please take a look at the composition.
Is it too static, would you position differently?
What are your thoughts here?

Right now I'm going with the idea of the round base and started to cover it in instant plaster.
And positioned the ship on it (also to leave impression marks on the ground).
And this is where I am now.
Please let me know what you think.
I look forward to your feedback!

Wednesday, August 16, 2017


Hi all,
thank you for your feedback and suggestions.

Since the last update I created an "automatic grenade launcher" like the US M19 AGL.
And I mounted it on the back of the quad, together with a dynamically posed gunner.
 But then I had doubts and checked the height with the passenger bay...
Too high!
I could pose it on the ramp
but sooner or later one of you would measure :)
So, back to the drawing board.
Instead of a quad, why not a Tauros based vehicle?
I also created a small gouge to ensure the proper height this time :)
First shapes.
Putty for the body
At this point I realized the tires are kind of narrow.
So I started the widen them.
GreenStuff can be your saviour.
Body mostly completed.
But not much space left.
So a very low turret is needed.
Twin Automatic Grenade Launchers in a small automated turret, with fold-down antennae.
Tight fit :)
I still need to do some cleanup, but I think I'm about 90% done.
 What do you think?
Anything still missing, some gross errors?


Friday, August 11, 2017


Hi all,
well, this week's progress was rather slow.

One of the things I still need to solve with the planned "cut-open" diorama is the landing gear.
It looks good on the closed side,
but on the open side....
I could just leave the skids....
But I guess in the end I will just not have the landing gear on the open side.
 Any ideas or suggestions?

From the plan and layout the scene will look like this.
With the Eisenkerns in the lead and the Scions following.

You may recall I mentioned a quad that I'd like to add as a ammo carrier and maybe even support vehicle.
Maybe like the US MV700 and MV850 quads

So I looked through my stash to find suitable wheels.
In the end I decided to use 1:48 T-34 road wheels, pimped with milliput.
Not the best wheels, but they'll do the job (I hope).
To be honest, I'm somehow operating completely in the dark when it comes to this quad. I took me forever to just get the simplest of starts.
In the end I used a motorcycle tank and saddle from a WWII German Z√ľndap
The build is very slow as I add and remove things time and again.
I think the basic rear is now OK
and it would fit into the THANATOS passenger bay.
It took me two evenings to get a half-way decent front.
I think I can live with that one...
Well, week 5 is almost over and compared to the previous weeks the build slowed considerably, but I hope once I'm past the basic quad design I can pick up pace again.
Any ideas or suggestions?